stellaris cloud lightning. (But then again, so do flak cannons if you have something, like fighters. stellaris cloud lightning

 
 (But then again, so do flak cannons if you have something, like fightersstellaris cloud lightning  Stellaris Steam charts, data, update history

Small. I like playing with penetration weapons for thematic. Guide a galaxy full of potential subjects to glory - or subjugation. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. If you’ve ever played any Final Fantasy, chances are you know moogles. The ultimate BB build is Focused Arc Emitters + Cloud Lightning. Cheaper Alloys cost than armor. Bridge_of_Brown. Nah. Go to Stellaris r/Stellaris. 0 savegame and a brand. #2. Welcome to the Stellaris Tech Id Full List, where we will provide you the full list of ids you can use in console commands, cheats and mods. 50% PDD+Autocannon+Plasma and 50% Autocannon+Torpedo for majority of game (you need Torps to kill Starbases and Cruiser+) And then Focussed Arc Emitter + 5x L Void Cloud + Admiral that gives +20% weapon range. Yeah, pretty much. Sprites are electrical discharges that occur high above active thunderstorms. • 3 yr. This page was last edited on 19 May 2016, at 18:07. In this guide, I'll explain everything you need to know about weapon types, shields, armor, accuracy, and other aspects of fleet combat. Also, incubators is a must, gives you more pop growth than any of the other pop growth traits. My naval capacity is only 90 but I have access to most weapons. 48 to 16. The void cloud will now be killed by your fleet and leave debris which you can scan with a science ship to obtain the option to research the technology as normal, you can speed this up via typing into the console 'physics X' where X is the remaining number of technology points you need to finish the cloud lightning technology. This mod adds Large-sized arc emitters to the game ("Miniaturized Arc Emitter" and "Miniaturized Focused Arc Emitter"). Depends on the enemy’s defenses. If an inhabited planet falls to a Prethoryn invasion, the infestation process will not be complete until the Scourge has devoured the planet's entire population. © Valve Corporation. Since this is a Story Pack, it's not a full expansion. Exakan • Determined Exterminator • 2 yr. If any issues, please let me know. If that's the case, you want a screen of corvettes/destroyers rocking PD and Ion Disruptors. Apr 5, 2023. 1. a lineage kernel forked from LineageOS official repository, version 4. It says you need 2 to complete the project, but you only need to send one since the science ship caught in the planet counts as the second one. 1. If any issues, please let me know. It's an interesting project, a unique premise. So, I'm reaching the mid game, and there's no sign of these dudes showing up. Go to Stellaris r/Stellaris. * Cloud lightning is a tech that can be acquired by killing void clouds and researching their debris. Battleship Lightning - Full Arc Emitter and Cloud Lightning - Mostly used for beating Fallen Empires. - Delete the line that says hidden=yes. In exchange, you get 50% more range (40 vs 60). In the most common type of cloud-to-ground lightning (CG), a channel of negative charge, called a stepped leader, will zigzag downward in roughly 50-yard segments in a forked pattern. 1 Game launcher fails to start game; 9 Other information. • 1 yr. - Galaxy Command is inspired by many of the features and mechanics of the PC game, with new trading systems, ethics, political systems, and more. 1. Play Stellaris: Console Edition with Xbox Cloud Gaming (Beta). 5 for Technocracy Civic) Research Leader (Physics): • Is Computing Expert (×1. EDIT - I stand corrected as noted below. Bridge_of_Brown. The more you can roll the dice the less punitive a mistake will be. Featuring deep strategic gameplay, a rich and enormously diverse selection of alien races and emergent. And the advantage increases as the number of repeatables. I like playing with penetration weapons for thematic. Since every weapon now has its main strength and weaknes it is better to mix and match several weapons types to cover each other weaknesses. 1. Federations need to be removed from the Diplomacy tree. Cloud lightning goes direct to hull. Cloud Lightning [edit | edit source] Salvaged from Void Clouds, this weapon is essentially a scaled-up Disruptor that use a special gas composition together. Using Focused Arc Emitters and Cloud Lightning completely bypasses shield strength and armor strength. Cerodil Jan 13 @ 8:08pm. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. nor for any other slot for that matter. 1. Battleship Lightning - Full Arc Emitter and Cloud Lightning - Mostly used for beating Fallen Empires. Everything is glorious. It is not an end-game crisis. © Valve Corporation. Mixing in corvettes and destroyers isn't a good idea if your goal is to minimize casualties, as smaller ships take more incidental casualties than battleships do. Missiles and strike craft would at least bypass shields but the amount of PD does render them useless. 2. Stellaris Real-time strategy Strategy video game Gaming. ago. If that's the case, you want a screen of corvettes/destroyers rocking PD and Ion Disruptors. but the CL can go through armor and shields. Darvin3 • 3 yr. If they loose that, then the total DPS they deal is significantly lower. Battleships with arc lightning XL and cloud lightning for every other weapon. . ago. Cloud lightning and Arc Emitter can also roll several low damage hits which can cause you to lose much then normal. ago. They are supposed to be L sized weapons but they don't appear as an option for that slot. 1 day cooldown; 100% accuracy Stellaris. Join. Troubleshooting. Using arc emittor+cloud lightning battleships should also deal extreme damage to their fleets, but they get destroyed extremely quick. You have the perfect start. . Finally, the focused arc emitter is very good, particularly because it never misses. Then some one-system nobody decided to finish its uplift and joined my federation as the protectorate of my ally, which caused the 2nd global timer to freeze. To make sure the enemy does not jump away from your Arc Emitter fleets, make sure you get Yurantic Crystals for the 20% energy weapon boost, try to level both Energy Weapon. Loaded an old savegame from the 2. NL 42dmg per day 90% accuracy 0% tracking. Stellaris mechanics are heavily stacked against anything larger than a BShip, as they have next to no evasion, next to no withdrawal. Stellaris Real-time strategy Strategy video game Gaming. It is the only confocal system with an integrated WLL, combined with our proprietary Acousto-Optical Beam Splitter ( AOBS) and new Power HyD S detectors. But when I engage in combat, I. Is there a time, place, enemy, situation, etc. But generally I try to make them glass cannons. Cloud lightning+arc emitter is theoretically the shortest time to kill of the available loadouts, ignoring evasion. Plantoids gives players the ability to play as a plant-like species that has gained sentience and begun to spread its tendrils across the galaxy, planting the. 2. Subscribe. Once you find the folder you can backup the files to another storage device. Cloud Lightning is underrated in 1. Much more likely to get declared war on since, again, the AI thinks your fleets are much less dangerous than they actually are. I just picked up Stellaris and I've got it running on both my laptop and desktop (windows 10). 41) instead of being worse than 2x m T1 (8. The Meta Artillery Battleship™ is Giga Cannon + Neutron Launchers, with the Carrier variant replacing the middle section with Carrier (you can skip small slots and PD, they won’t do shit). They are supposed to be L sized weapons but they don't appear as an option for that slot. I'm not sure if this is from a mod or vanilla, but weapon tech I put on my ships that have the tag "space fauna" get the bonus. This makes it one of the few Artillery weapons that is very effective against Corvettes. Go to c:program filessteam. If you want more Stellaris guides, you can also Check: Console Commands & Cheats. Medium. Cloud Lightning [edit | edit source] Salvaged from Void Clouds, this weapon is essentially a scaled-up Disruptor that use a special gas composition together with a specialized conduit to emit powerful lightnings. I restarted my game and everything but the weapon still fails to load in. This stepped leader is invisible to the human eye, and shoots to the ground in less time than it takes to blink. Ball Lightning. 1 version, not the 2. Language: English&中文. so no reverse engineering. Mega Cannons+Neutron Launchers are more efficient otherwise. The main weapons are Strike Craft + Missiles (not Torpedoes) + Arc Emitters + Disruptors + Cloud Lightning. Press and hold to cast the Thunder Magic, the mana will always be consumed during the existence of the Thunder Magic, and long press again to cancel the Thunder Magic. I'd be happy to help. The engagement range difference between Artillery and Line has no real effect; ships will always drift closer together than their actual engagement range, so yes your Cloud Lightning will fire just fine. 1. We've been hard at work fixing and balancing, and are now ready to supply you with the 3. 2. so no reverse engineering. Words: 1m. They don't exist in my designer. With 60 range, the most you can squeeze out of them is 60 + 10% (rapid deployment war policy) +20% (cautious) + 20% (artillery combat computer) for a total of 95 range. Subscribe. This page was last edited on 19 May 2016, at 18:07. However when I go in the ship designer they are not available as an option. Damage in general scales much, much faster than defense does in Stellaris. Call of Duty: Modern Warfare III is likely to be the last Call of Duty title available natively on 8th-generation hardware, and all future titles will likely require access to a cloud streaming service, such as xCloud, GeForce Now or Ubisoft+, for those playing on 8th-generation consoles and weaker PC hardware. If you kill it, you get a chunk of dark matter, and the system it. CL 12dmg per day 100% accuracy 30% tracking. Plasma is good, but it should also be paired with kinetic weapons. I don’t really know how to use destroyers, frigates, or cruisers 😬. However, it is a 100% guaranteed discovery of cloud lightning tech, which can be incredibly useful against FE/AE & the Contingency. Titans are absolutely worth building, the fleet wide bonuses and the titan-specific weapon is really good. 622. 202. Cloud Lightning actually fits best on a Cruiser itself, as the Cruiser can use Picket computers (precog being the ideal) granting them much higher Tracking, where a Battleship can not. Click the Compatibility tab. As a result, the artillery+neutron+giga cannon loadout is better. With mods, it's better to just add the tech with the mod rather than adding a command to add it. so i had a 2. A Guide for Stellaris. Contents. Also, the void cloud lightning is better. I researched cloud lightning conduits in my latest game. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Found a bug? Does something seem odd? Share it and it will be investigated!Share files for free,anywhere in the world. 3. I believe it will save it to the cloud then. 1. It would not make much sense for the corvettes to chew on shields and armor while the BBs go straight for the hull, so it synergizes nicely. Stack 40 of the strike craft repeatables on there, and you have a slightly better amount of dakka. Weapons that would normally bypass the shields/armor entirely are forced to deal 25% of their damage to the component they are trying to pierce, it's a counter to penetrating weapons. 3. Cloud Lightning and especially Disruptors have low damage output, so they won't work very well against things that regenerate quickly (regen works during combat as of a recent-ish update, so leviathans with regeneration modules are significantly harder to kill now). And any destoyed FE ship is 1 less ship they field overal unless they Awake. Get a stronger fleet, but void clouds have a weapon which completely ignores shield and armour, attacking straight at the hull. If you've got anti-shield or shield-ignoring, use it. Type in "debugtooltip", but without the " " in there. Stellaris Wiki Active Wikis. Yes KA is better than cloud lightning. 41) instead of being worse than 2x m T1 (8. The new weapon stats have been derived from the vanilla XL weapons, following the patterns established by other weapons (eg. 1. Cloud Lightning is only good if you're using Arc Emitters as well. They are marked with a skull icon both in the fleet power box and on the galactic map, and the exact strength number can only be seen with debug mode on. Which is the better weapon to place in our large slots? Should we use neutron launchers? how about cloud lightning? Is the secret really to use kinetic artil. 1 beta when I was 2 months out from finishing research, cloud lightning did not appear in my ship designer after the research was complete. Can fit into Extra-Large slots; 8. In stellaris 2. Fallen Empire ships are universally weakest to Hull penetrating weapons (Disruptors, Arc Emitters, Cloud Lightning), having high Armor & Shields and comparatively little Hull. And double checking it's still selected hours later. 100% accuracy. 0 most weapons have been re-balanced and are now viable in different situations. dungeons and dragons worm worm crossover. They are supposed to be L sized weapons but they don't appear as an option for that slot. 3 This thread is archivedGo to Stellaris r/Stellaris. A gimmick alternative is Arc Emitter + Cloud Lightning; very good against Fallen Empires, Contingency and anyone who relies on lots of Shields and Armor, but in general tasks loses against Artillery BShips. Although we tend to think of lightning as a bolt that crashes to the earth. The domain Pureled. Cloud lightning is an L-size weapon with range 70 and average damage 11. However when I go in the ship designer they are not available as an option. And the advantage increases as the number of repeatables. It utilizes the Arc Emitter X slot weapon and Cloud Lightning L slot weapons. Cons: Absolutely terrible against the Prethoryn, but if you get those you can easily switch to lasers, plasma, tachyon lances, neutron launchers etc since energy repeatables are for those too. ago. Best weapon against it would be the Cloud Lightning module from Void Clouds debris. You can acquire and interpret FRET data in your daily experiments. Supposed to be good for hull attack (100% penetration both shield and armor). YOU CAN USE Cloud lightning Instead of To be able to see. Archimedes4. Field Manipulation The Field Manipulation tech tree focuses on Energy production and shields. Focused Arc Emitter+Cloud lightning. 1 Multiplayer types; 7. 48 to 16. FP w/ Distinguished Admiralty, that choosing No Retreat actually decreases my Destroyer losses, I think because winning harder is the best way to avoid losing those flimsy destroyers XD Additionally, super-stacked rate-of-fire will really make cloud lightning shine. Disruptors/Cloud Lightning are amazingly powerful against ships of all sizes. AE/Cloud lightning does more than 3x the damage against FE fleets since less than 1/3 of their health comprises of hull. 0. – Arc Emitters and Cloud Lightning will have 100% tracking and increase attack Stellaris Guide: Top 50 Stellaris Tips and Tricks Stellaris is a science fiction strategy game made by Paradox Interactive, the grand. ?Gearing up for a war against a spiritualist fallen empire that’s been forcing me to prostrate myself before them and cloud lightning would really help. #3. It’s not as good as it was and I suspect I’m missing something. 2 update has made many references to strategic resources obsolete and has changed rewards from previous versions, and there's even still failure rates and results listed in here. Here are more than 1,800 visitors and the pages are viewed up to 5,400 times for every day. On a nice advice, never fight FE ships from long range, they will out damage you. . Preferably saving it locally so you can play your save offline. As FE's have a very low number of very highly upgraded ships that have incredibly high amounts of shields and armor, but relatively small amounts of ship HP, using lightning weapons can devastate them. rarely see empire use cloud lightning as weapon. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Search that file for galaxy={and then scroll down a little until you get to the first design={line. However, this build has the. Go to Stellaris r/Stellaris. 99 annually Europe: €8. 2. There are 2 files with a game state, you need to open those with text editor (even Notepad should do) and search for a keyword "ironman". . Pure corvette would be my choice. 7 Technology List – T to Z. Jump to latest Follow Reply. Example 200 Naval Capacity Fleet:Arc Emitters+Cloud Lightning are only "good" at high energy damage repeatables (80+). 6 Technology List – Q to S. Main battle fleet is a BB deathball, with a lot of corvettes in a separate fleet to screen and distract. Just from my quick assessment, since that. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. References External link: Stellaris Tech Tree (Vanilla) What do you need that cloud lightning for? If thats Contingency, just use disruptors instead. To make sure the enemy does not jump away from your Arc Emitter fleets, make sure you get Yurantic Crystals for the 20% energy weapon boost, try to level both Energy Weapon. When the opposite charges build up enough, this insulating capacity of the air breaks down. Void clouds are not organic, neither are crystals. They ignore both shields and armor and deal base damage directly to the hull. They don't exist in my designer. ago. However when I go in the ship designer they are not available as an option. Caged cAMP in HeLa cells expressing EPAC mT2-dVenus FRET sensor. Then some one-system nobody decided to finish its uplift and joined my federation as the protectorate of my ally, which caused the 2nd global timer to freeze. Should we use neutron launchers? how about cloud lightning? Is the secret really to use kinetic artillery? Lets dive in and find out. This page was last edited on 14 October 2017, at 11:48. Corrupted Avatar. No Cloud Lightning in galaxy. Each one has a deposit of 6 society. You could try some software that recovers. 6. Also cloud lightning module is 7 times cheaper than neutron torpedoes, allowing you to build more and go over the naval limit with less maintenance cost. Due to their ships having a lot of shield and armor but not a lot of hull hit points. Stellaris. 1 Since Long Gone. A lot better to skip shields entirely. r/Stellaris. I always heard that if you put disruptors, you should only put disruptors. Xenomorphs. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 0 unless otherwise noted. 2. 25) Has Discovery Traditions Tradition (×0. From there, under the General tab. Stellaris Dev Diary #312 - 3. By default your games will save on the C: drive and the common location of saved games is C:UsersNAMESaved GamesGAME. 1 version of this mod !!! The aim of this mod is to expand upon the vanilla technology tree of Stellaris with new tiers of weapons, shields, reactors, armor and thrusters. Each one has a deposit of 6 society. Language: English&中文. zip file (make a copy of it and rename the copy if you need to). STELLARIS 5 delivers the very best of our platform. Consumes power. One recent change that messed me up was in 3. Cloud Snagged Event chain outcomes. This mod adds Large-sized arc emitters to the game ("Miniaturized Arc Emitter" and "Miniaturized Focused Arc Emitter"). ; About Stellaris Wiki; Mobile view Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. Crisis weapon damage is 5X, so you don't want them to get in range to hit your ships, kill them from far away and use cautious admirals, artillery combat computers and the war doctrine for +10% range (Rapid deployment I think) which stacks. The Thunder Magic will randomly strike the surrounding area, and if the. nor for any other slot for that matter. (But then again, so do flak cannons if you have something, like fighters. There is always a better option for your ship designs than Cloud Lightning. So that’s 6 fleets. Tier 1 armor and shields unless I'm rolling in alloys. HappySack. • 19 days ago. Description. Turtle up like I always do except actually build Corvettes instead of relying 100% on starbase. Cloud lightning battleships are really cheap to build for what they do, so they'll perform well according to the "performance vs alloy cost" metric. With that said, you can definitely get a good battleship that uses lots of disruptors or cloud lightning (plus definitely an Arc Emitter in the bow) and a single hangar slot. Lightning Safety. 8. Use the "Table View" and "Card View" buttons to change the way the codes are displayed. Hangar modules are also good, because they provide better protection against piracy, on top of everything. 1 Mining Laser 2. Awesome, thanks for the heads up. EulersApprentice • 1 yr. Subscribe. Advanced shields require Strategic Resource to make. 5. Crystals salvage = 2 tiers of hull health armour slot. They don't exist in my designer. Click here to jump to that post. A stack of armor BBs with 1 arc emitter/4 cloud lightning with BBQ their fleets. Launchers will rarely do hull damage before Arc Emitters kill a ship, so they're largely wasted slots. CryptoCloud Lightning is currently bugged and wont appera in ship designer. Stellaris Dev Diary #312 - 3. Members Online. We will ha. Paradox have released the latest DLC for Stellaris with the First Contact Story Pack, along with a free update for all players. They need to be cheap and numerous, not tough. What jumps out is the very low damage of the CL. 9 ‘Caelum’ Patch Notes, and Ask Us Anything!. If your shields and armor can take it, good. ; About Stellaris Wiki; Mobile view Computing The Computing tech tree focuses on Research, sensors and espionage. zip" and select Extract, best done in some fresh folder. 1. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. The damage is only 7-8, scale that up and it'd take forever just to get it to 10 with tech. 1 Laser 2. With the Stellaris: Starter Pack Bundle, you'll delve into a universe teeming with possibilities, diplomacy, and strategic decision-making. Moogle Leather Jacket. However, it is HEAVILY outranged by artillery+neutron+giga cannon, and the time to kill is not much lower. It's much weaker, and it shows up much earlier. This page was last edited on 14 October 2017, at 11:48. 天云闪电的升级版,与原版平衡。. 모든 상표는 미국 및 기타 국가에서 각각 해당 소유자의 재산입니다. Stellaris Steam charts, data, update history. Archimedes4. 类型:能量. I did so quickly. 2 Beasts of Space. As a result, the artillery+neutron+giga cannon loadout is better. 2 Beasts of Space. There is always a better option for your ship designs than Cloud Lightning. Which is why Cloud Lightning actually compares against other early options much better than it seems at first glance. Yep, a mechanic added to screw with people like me who stack cloud lightning, arc emitters, and disruptors. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. It's the L slot equivalent, but you only get it from Void Clouds #8. Then Disintegrator corvette swarms and Arc Emitter/Cloud Lightning battleships. Last couple of games, I had science ships searching the galaxy for them, even though I had no ability to take them on yet (and hence the AI wouldn't have been able to either. FIX Cloud lightning. A gimmick alternative is Arc Emitter + Cloud Lightning; very good against FE, Contingency and anyone who relies on lots of Shields and Armor. Do you guys know if these techs are buffed by repeatables?Run Steam and Stellaris as Administrators. sav" into "ironman. Just to clarify: weapon DPS doesn't take accuracy into account, so most weapon's DPS is actually lower. I always heard that if you put disruptors, you should only put disruptors. Basically it just makes ships move and shoot slower in whatever system it's in. 维护费:0. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. . Cloud Lightning Conduits: tech_space_cloud_weapon_1. Really helps winning. I would advise using neutron launchers, strike craft or nothing in the other weapon slots. In addition, penetration weapons give up a significant amount of DPS to get their penetration stats. But it does maintain the local save folder between sessions, so disable cloud saves in the game while logged in with GeForce Now and you'll be fine. First, if your issue is that your games saves wont sync, try right clicking on the game in your Steam library and selecting Properties. They’re round, adorably puffs of fur native to the FF universe. I've been trying various energy weapon builds on my ships since Stellaris first came out (when the all Tachyon Lance/Focused Arc Emitter cruisers was the thing) and I think I found my favourite one so far: the void cloud lightning. They don't exist in my designer. The TauSense tool set allows one to integrate lifetime-based information and adds freedom for the. - Go to the Stellaris folder. In the menu, select the mod you wish to upload and click on "Upload". Completely non-issue if you have Cloud Lightning. , where this weapon is any good? The full command is probably "research_technology tech_space_cloud_weapon_1" Toggle signature The God-Emperor does not approve of dirt, robots, xenos, opinions, creativity, vacations, coffee with milk in it or any other kind of heresy. Interact with diverse alien races, discover strange new worlds with unexpected events and expand the reach of your empire. 1. r/Stellaris • Stellaris Dev Diary #318 - Announcing Astral Planes. 3 Garden of. The new weapon stats have been derived from the vanilla XL weapons, following the patterns established by other weapons (eg. Presuming all the highest level armor/shields/weapons have been unlocked but no repeatable techs, a typical battleship with 3 armor and 3 shield will have 2610 armor, 2610 shields, and 4600. 1 Localizations; 7 Network. Make a backup copy of ironman. Do keep in mind that if they’re hit, corvettes can be one-shot by lightning regardless of what you put on them, so plating is somewhat optional. 1 Open Beta, just finally hunted down a pack of Void Clouds and scanned the debris, got the Cloud Lightning research and finished it, but the weapon itself isn't showing up in my ship designer. This guide contains only examples of good ship designs. Throwing on 2 Cloud Lightning and 2 Medium Disruptors with a Picket computer is a good setup for a Cruiser that you want to kill other Cruisers and Battleships. Xbox Game Pass cloud games (also known as xCloud) are available only with Xbox Game Pass Ultimate, which includes Xbox Game Pass Core. as far as i know the only way to get cloud lightning is to scan void cloud debris or an empire that has them equipped which since ai doesn't scan debris they won't ever use it. The other main weapon loadout is Neutron Launches with a Giga Cannon. That is the reward, or one possible reward (it's not a very good reward, it simply makes it easier to find void clouds if you want to get the cloud lightning research done really early). Pages: 1. Can fit into Extra-Large slots; 8. 2, got my first galaxy without a single Void Cloud in it, and have nowhere to get the Cloud Lightning tech from. Much more likely to get declared war on since, again, the AI thinks your fleets are much less dangerous than they actually are. 3. Stellaris: Console Edition puts the complexity of the galaxy at your thumbsticks. Step 4: Reanimate your dragons and conquer the Galaxy. Unique salvage: Cloud Lightning, L weapons that ignore both shields and armor; Tiyanki Space Whales Frequency Tuning tech Already: Migratory Always called Tiyana Vek, it contains 4 Gas Giants.